Tuesday, August 12, 2014

A diary

If a project can write a diary, then the reader would see it as the project’s Log.

… Right? I’m not really sure, actually.

Since I think having a diary is a good practice, I decided to dedicate the writing of one specifically for the topic of The Godplay Project.

Note: The following notes are required to fully understand this, since I will write this not with the intention of it being readable by other people, except myself. Think of this as a delusional conversation with the creators of Godplay(which is now just myself, hopefully there’ll be many later)
The Godplay Philosophy, the following notes on my desktop: “this”, “codenote”, “game1”, “game2”, “game3”, “GPN”, “The priest notes”, “answers”, “Are you There”, most notes from the directory: Godplay, the following notes from my Ipod: “Id notes”, “Godplay project”, “novel notes”, “Godplay skill”, and some more notes that I may have not put into words yet.

The reason this diary, or LogNote, starts, was because I thought I shouldn’t remember every single thought around and think about it when I eat, when I walk around, when I do whatever other shit. I can look back at it later, and add or re-think about it later.

That made me decide I should make a diary, which would perfectly fit the theme of my second blog.
Anyways, since this is my first time officially making a diary, I’ll probably sound very stereotypical when I address Mr Diary.

Again… Right? All diary entries start with “Dear Diary,” right? I can’t be bothered to actually check, so I’ll start however I want.

Today, I watched Iblard Jikan. I haven’t really watched anything in the past 3 years or so(nor read books, watch the news, and so on), so this one was pretty new. I looked it up a bit to find out afterwards that some tags its genre as a Visual Anime.

Basically, it’s 30 minutes long, full of (very awesome) pictures, mainly with Fantasy + Organic Technology as its theme. The story(that I want to mention, and at least to how I perceive it) is portrayed from this flying non-talking camera/narrator that goes around the fictional universe, starting from the “in the middle of nowhere(at least for humans)” scenes(the first scene literally has only 1 human in the picture), moving picture per picture to a more populated areas. By the climax of the movie, it’s focused on super hi-tech big cities, that still stayed true to the Organic Technology.

I can easily compare the places there to the real world equivalent, with the metropolitan at near the end as Jakarta(seeing how many tall buildings there are), but in a way I really like. So basically it’s a Jakarta that I would love to live in.



Watching this also game me an idea of how to present my completely Heavy Fantasy fictional world to the audience. In here, the way Iblard arranged the story from the villages to the big, populated city(and at the very last, back to the country-side), successfully made me understand the totality of this universe. I guess this method of presenting a completely alternate universe is best. I mean, I wouldn’t start the scene in a Jakarta-like city of the world.

The second thing about today is these stuff:


Isn’t that cute? Those are made of insect parts or flowers, or… many other things. The artist’s name is Cedric Laquieze.

So, what if you put together parts from animals and make some awesome (fictional)creature from it? That’s what the creator did with these works.

For game1(the Garden of the Gods), you’ll play as an elemental spirit(Light, Fire, Wind, Water, Earth, or Dark). I was thinking a lot about them having some kind of mask to show the level, or strength, of the player.
I was already thinking of making equippable items shown on the simple Fire(or whatever) of the player, which would mostly be the keratins of insects, left over conch, leaves, flowers, or anything. I just haven’t found a good reference for how to make that interesting. After seeing this, however,  I have to say this is the best reference for this idea that I’ve seen so far.

There’s many kinds of these works on her blog, I’ll only put one more there on the bottom.

This also made me think: if Humans focus more on the growth of our Physical strength, it would be justifiable to actually make use of shells from dead turtles, have immune enough skin to wrap our skin with big leaves that may have caused us rashes if we weren’t, and many more scenarios. This way, we would also NOT want these creatures that naturally construct these beneficial shells or whatever, to extinct, and will act accordingly to ensure the survival of all evolution process from all species.

Sadly, we don’t. Instead of making use of what’s already there, we whine “Omg are you kidding? Turtle shells are heavy!”, or “Omg are you retarded? Even though this kind of leaf is super effective in being insect repellant, it itches me!”. Then we make a synthetic version of what would make a good hard material, and over-refine and extract(read: exploit) only the good things of certain plants for just our benefit.

Anyways, here’s the other picture.

Imagine playing as those awesome stuff. Oh, I think I want my left hand to be sharp, and my right to be like a shield. I’m left handed and I like to slice stuff with a shield. I think I’ll get that scissor-like mantis arm and a sea-oyster as my shield. Oh, I like this whole pineapple skin I just found. It’s empty and I can put, like, stuff in it. It’s an awesome bag and if anyone tries to steal it, they better not mind the “sharp-thing-to-grab”-bag they’re snatching.

That could be an interesting product design, no?

Cheers and good night.